Brawl minus 4.0 iso download






















Everything but Luigi is now completely frozen in time. His foes cannot escape anything coming to them. Time flows again. In short, we fixed the Metal Cap animation's quirks and slightly sped up how long it takes to get Metal. AI -Will now use the double UpB if he is below the edge.

Spoiler: Marth Famicom Marth and 3 recolors added! This hitbox comes up every 15 frames and deals small damage and knockback. Spoiler: Peach Turnip Pull: Can no longer be performed out of special tumble states shield break fall, star ko, etc Fixed an RNG related glitch where Peach would not pluck items with the intended frequencies specifically Peach should now be able to pull green shells The reason Peach pulled nothings in 4.

However, Pokemon and Assist Trophies aren't always loaded, so she tried to pull unloaded data, winding up in pulling nothing. Now she will pull something that is always loaded in any match. Shower foes above you with non-flinching damage while performing this move. Don't worry though, Pit Players, you still have your SideB in the air to aid your recovery!

Spoiler: Pokemon Trainer Pokemon Trainer has been removed from the game This section is only really here so it won't have to be explained in each Squirtle, Ivysaur, and Charizard's sections. Pokemon Trainer has been a longtime stay in Minus, but his removal was decided on for the following reasons: To fix bugs related to spawning and buffers sometimes they would suddenly UpB right from the respawn pad despite you not pressing anything as well as the difficulty of balancing Squirtle Ivysaur and Charizard with the ability to change into one another at will, given they are all drastically different characters in terms of weight power and playstyle.

Spoiler: Ivysaur 5 recolors added! Grab your foes and draw them to you for a healing grab! Spoiler: Charizard 5 recolors added! Stealth Rock can be B Reversed. Spoiler: Squirtle 5 recolors added! Improved entry animation Now has a grounded variation of Aqua Jet DownB Final Smash is now Whirlpool Squirtle creates a deadly whirlpool around him that traps foes inside.

He can move along the ground while using this move. Spoiler: Ice Climbers Note: For the sake of simplicity, the name Nana is used to refer to the Partner Climber, and likewise, Popo refers to the climber you play as. Nana Can now only die when in hitstun While this doesn't affect too much compared to her only being able to die in special fall, it does fix a few flukes and ensure that Nana's death comes from her opponent, not from her messing up. Belay Solo upwards initial velocity 1. What kind of power?

That's a secret! Spoiler: R. Uncharged laser now hits straight up on grounded targets. Still hits away aerial targets. Grounded side-B reverted to 2. Grounded side-B reflect property removed, still reflects things when he starts this move in the air. When we took the zoom functionality out in 4. Thus, why the function was only restored on the ground, and was given different utility in the air. Now R. Spoiler: Roy Awakening Roy and 3 recolors added! U-throw Kbg reduced by Spoiler: Samus Power Bomb Cancel removed from ending animation.

This is to prevent a cheesy strategy that involved Samus covering herself in a barrier of power bomb explosions. Spoiler: Sheik Impa Sheik and 3 recolors added! Dash Attack Added intangibility so to prevent her from being hit while invisible.

Up B Intangibility restored to prevent her from being hit while invisible. Spoiler: Sonic Racing Suit Sonic and 3 recolors added! Disrupting the foe by imprisoning them in ice, and then sliding them away in a way that is hard for TL to follow up on but still gave him a positional advantage. Now, Ice Arrows are better in the air for snipes, while Fire Arrows are better on the ground for traps, and Light Arrows are the best of both worlds.

Spoiler: Wario Bike Now has little to no gravity in the air. Wario Waft UpB Fixed a glitch where he would not gain any height with this move if hit by a windbox Cratestipation Wario will now let go of whatever item he was holding when spawning the crate. The item will be placed next to him on the crate.

This fixes a bug where the crate would not spawn if Wario was holding an item when using this move. Spoiler: Yoshi 4 recolors added! Can no longer jump in the air for 20 frames after your previous jump. This is to prevent Yoshi players from accidentally wasting both of their midair jumps. Spoiler: Zelda Young Zelda and 3 recolors added! Last edited by a moderator: Jan 10, Currently, Brawl Minus is on version 4. Special Brawl Minus Mechanics. As mentioned in this video by the devs, the hitstun mechanic in Brawl minus has been re-tweaked to levels higher than Smash 64, making this mod having the highest hitstun in the smash franchise.

Also mentioned in the video is that you cannot air-dodge out of hitstun. Download this zip file containing an sd. It currently works with many Brawl mods, although there are some issues. All versions of Project M should run fine, including 3.

Most Project M mods should work as well. Psycho Ghost's 3. Legacy M, however, does not work at this time. Other Brawl mods may or may not work, they are widely untested. Spoiler Pikmin Toss No longer causes crashes Pikmin Chain No longer prevents Olimar from acting or grabbing the ledge when Pikmin chain fails to grab the ledge. Final Smash You look different today, Lady Palutena! Spoiler Fly Now deals fire damage instead of normal. Forward Smash Invulnerability removed. Super armor starts when the hitboxes come out.

Spoiler Dash Attack Endlag sped up 1. Spoiler Attributes Jumps reduced from 11 - 6 Rest Flower element removed. Fire element added.

Up Air Reverted to 2. Angle changed from Down Air Reverted to 2. Forward Air Kb growth decreased from Base kb increased from Interrupt removed. Arm Rotor Momentum removed, on hit cancel into attacks or grab added. Reflection restored. Spoiler Midair Jump height reduced from 0.

Fsm from 1. Normal interrupt speed moved back to frame Hitlag increased by. Down Air Growth increased by 7 on all hitboxes. Fire Blade Knockback and angle now match grounded version.

Air Dash Momentum reduced from 1. Hi Finisher Start sped up by 10 frames. Given Semi Spike angle. Spoiler Fusion of 2. Q Attribute Changes Air Mobility lowered. Q Growth reduced by 7. Shield damage reduced from 8- 4. Endlag increased 5 frames. Up Tilt Modified from 3. Q Growth on non meteor reduced by Down Tilt Modified 3.

Trip rate removed Interrupt delayed 9 frames. Growth decreased by 13 to allow the move to combo better. No longer kills as early. Growth reduced by Up Smash Modified 2. Final hit taken from 3. Q as well as option to choose between freezing or not freezing. Inputs switched. Hold for ice final. Don't hold for Aura final. Down Smash All hitboxes and trajectory from 3. First hit Base KB lowered by Neutral Air Modified from 3. Bkb increased by Landing Lag increased from Forward Air Modified from 3.

Angle changed for better connectivity. Interrupt pushed back 4 frames. Landing Lag increased from Back Air Modified from 3. Growth reduced by 3. Base KB reduced by 7. Hitboxes stay out one frame longer. Up Air Modified 3. Cannot be SDIed. Forward Throw Modified from 2. Growth increased by 25 Power Shot Knockback growth increased drastically on all charges. Stun element added on uncharged shots.

Shield damage increased. Missiles Seeker Modified from 2. Shield damage decreased from 0. Added a second small explosion 12 frames after. Pops foes up a short distance allowing for aerial followups.

Hitlag raised from 1- 1. Knockback adjusted. KOs at high percents, otherwise sets up for aerial followups. Shield damage removed. Damage decreased from Intangibility ends 2 frames sooner. Interrupt added on frame Screw Attack Modified from 2. Made into a single hit KO move. Hitbox size reduced from Hitstun reduced from 1. High shield damage added. Capable of destroying a shield in two blasts. Damage increased Growth increased by Zair Can now be directly performed out of the interruptible frames of aerial moves instead of having to perform an air dodge and then cancel into zair.

Growth decreased by Final Smash Damage increased from Forward Tilt Frame speed modifier after hitboxes end increased from 1. Sweetspots on both sides before the weak hits. Angle normalized from 90 Base kb normalized from 35 Kb growth normalized from The attack overall now has two properties as opposed to 4 Neutral Air Instashield lasts 2 frames longer.

Down Air Damage and KB all reduced and normalized. Jump Cancel added to on hit. Bounce Hitbox trajectory changed. Can kill at high percents. Otherwise it allows Sonic to basically cannonball into the enemy to launch them diagonally, giving him a nice amount of follow up options depending on how he hits them. Boost Now has an 20 frame cooldown starting from the end of the boost This change, alongside decreasing his weight, will prevent random spamming of Boost and make it less annoying to fight against while still keeping the move fun to use.

Spoiler Forward Tilt Trip rate on normal removed. Damage and knockback from low and normal have been swapped. This helps by making her low kick weaker, which means it trips longer, while her mid kick will deal more damage and knock farther.

Down Tilt Trip rate removed. Down Smash Trip rate removed. Spoiler Jabs 1, 2, 4 Frame speed modifier changed to a constant 1 frame buff at the start only. Down Air Jump Cancel re-added after frame Landing Lag reduced by 10 frames. Grab Grabboxes reverted to Vbrawl. FSM 7 frames after they terminate reduced from 2- 1. Fixed a bug where Fire and Ice arrows had a slightly different chance of occouring Chances of Light Arrow given to both Fire and Ice, but slightly decreased on each to even out.

Spin Attack Aerial version's last hit normalized. No longer has a sourspot Z Air Can now be directly performed out of the interruptible frames of aerial moves instead of having to perform an air dodge and then cancel into zair. Spoiler Bike: Explosion no longer hurts Wario Back Air: Hitbox duration reduced by 4 frames to better match animation Up Smash: All looping hits all have 40 WKB to prevent launching high damaged foes out of the move before the final hit.

Spoiler Forward Smash Behavior reverted to 2. Up Smash 5 frames of endlag added. Q, they were the opposite of what we had intended.



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