Come rescue teh NPC kat, plz. I can has be Hero! Ever wanted to make a world within a world? It's easy and free, and you can sell them. My scripts are Non-commercial, so no selling just the scripts, but when you use them in a build, you can sell the build. There are a lot of nice tutorials on Blender, and they cover everything you need except all the necessary steps to make a model for Second Life and OpenSim.
Things like removing doubles, back-face culling, and how to convert models from curves and surfaces to mesh are missing. Want to transmogrify? Turn into a bat, a bird, or a dragon when you fly? Have you ever wanted to be a kid, like CaCalvin , and invent a transmogrifier? The transmogrifier is an invention of Calvin's that would turn one thing into another. It looks like a large cardboard box, which we have plenty of in OpenSim.
This easy-to-make Transmogrifier will switch you into an animal when you fly and back again to your usual abnormal self when you land. This is a simple project to make, requires very little scripting knowledge, and works in OpenSim, but it will not work in every case because it uses invisprims.
Results are going to be just like when Calvin does transmogrify : erratic. I've collected a bunch of scripts for creating and working with non-player-characters NPC's in OpenSim. The newest one I wrote to make it easy for anyone to play with NPC's.
You can d ownload the source files to 32 female and 19 male mesh templates, for free. I've published a group of free mesh avatars for you to make.
They range from very simple to very complex. Many more coming soon. There is a new version 0. FS2LSLwas made by a whole bunch of brilliant people. The version I am using came from John K. I must totally agree with him, this is by far the best book on LSL scripting.
FS2LSL now supports dozens of useful and easy to use script blocks, and the files can be loaded and saved to disk. For example, if you want to trigger a Pim Animation named "msg" using my free Prim Compiler, just use this block with the animation name and the number If you want your own copy for your own web site, I set up the source code in a zip for you, just extract it and put it on your own server..
I have set up a database of all my open source sculpts and DAE files, along with the files from Linda Kellie's amazing work. Linda deserves a lot of credit for her wonderful work. She has been a true pioneer of Virtual Worlds. I wish her the best of luck and success in all her ventures. Traditionally, we fly the American flag on Memorial Day. Here is a simple way to express your appreciation for our veterans via Second Life, by adding a waving, animated American flag to your parcel:.
Standard Sizing is a system that standardize avatar shapes so that rigged mesh clothing can be created to fit most adult human avatars. This lets you comfortably purchase rigged mesh clothing and accessories. Download 17 MB zip. They are full permissions. This zip file has OBJ, Maya, ZBrush and Blender files for mesh clothing and avatar designers, all set up with UV mapped materials so that standard skin templates can be used. If you just want to wear standard size clothing, standard sized avatars are available on the Marketplace.
One of the best tools for Second Life and OpenSim is a right mouse click to get the last scene you saw when you last logged out. For me, it's usually a very good image because I have my camera focused on Waving girl, always a keeper and I would hate to lose her. You will see a window open to a folder on your hard disk. Navigate to the "SecondLife" folder or "Firestorm" or any other viewer name , then navigate to your avatars' name. Now select "Send to", then "Desktop Create shortcut " as shown here.
Click for a larger image. When you log in and see a great "last pic", before you log out, just go to the desktop, click the new shortcut, and the pic will open whatever app you have associated with BMP files, ready to save it in a new folder. Aire in awesome mode. Now thanks to Aair Resident , you Mac owners can do this too. Aair also made a nifty little chart to show you where it is: Just click it for a larger image:. I've updated ScripTastic to make it easy to use with my free prim animator compiler with a lot of new building blocks.
ScripTastic now supports dozens of useful and easy to use script blocks that work in both Second Life and OpenSim. Aili is a half-sized Anime girl with blinking eyes, a mesh dress and mesh hair.
She is easy to make and colorize. There is only one script required. This article shows you how to make an animated zombie walk around waving his arms threatening people.
If you click it to death, he falls apart into pieces, then reassembles himself to shuffle on his way to the next victim. You can ride the zombie and command it to carry you anywhere, too. When you hop off, it will fall apart, reassemble itself, and stumble home.
This system works in Second Life only not OpenSim due to the vehicle-like controls. Sometimes you want to change a the textures on a mesh in Second Life or Open Sim, and you have a modifiable mesh object. You may have a UV map for the mesh. Maybe not. So how do you figure out the map? Here is a workflow for working on new UV map for any arbitrary mesh.
The color picker in your viewer is a wonderful tool, but it only works in-world, it sucks for scripts, and it's friggin Immy useless when not in a virtual world. The only alternative I have found didn't show many colors. Drag your mouse over the color palette, or enter a value in the boxes, and you will get the LSL color vector in the bottom, ready for use in any script.
These are my top post for from 1,, pages viewed last year, by , unique visitors, excluding robot web crawlers.
Tandy the Jewel Fairy needs your help! A demon has been sexting her with nasty chat messages and chasing her around the virtual worlds. She had a night-mare, caught it and rode the mare away, and is now hiding in my computer in a zip file.
She needs an Ogre like you to rescue her from my virtual world, and bring her to yours. Here is a complete set of tutorials on how to make a very tiny avatar, including clothing, scripts, AO and much more!
I was out looking for a nice wood texture to use in Phaze Demesnes, and as usual, could not find what I needed. So I fired up Wood Workshop by Spiral graphics and made one. This is a wonderful free tool for making wood and brick textures that I have used for years:. Then I got curious to see what else they make, and discovered that they have a equally wonderful and free texture viewer with access to hundreds of modifiable and useful textures for Second life and OpenSim users.
Lucy is an angel that wants to fly and live in a dragon egg. She has been stuck in the Stanford 3D Scanning Repository as very large million triangle angel , but she really wants to be a 2-prim angel and to be able to fly.
She wants to live in a 5-prim dragon egg. So she needs your help! Once you have brought Lucy into your virtual world, just click her dragon egg home. It will open like a flower and let her roam around. Clicking her home again calls her back, and she will wait for you to summon her again. Lucy can fly in Second Life and OpenSim grids, or any other virtual world that supports mesh objects.
So lets go free Lucy! Its hard to imagine you are the first one experiencing this problem. I bet, there is someone out there who can tell you easily: Ahh, just click that button, right there! I managed to get the Bento rig into Blender without it screwing the rest pose. I had to fix the rig first in Maya as the rotations were wrong, the whole rig was rotated sideways and then skinned. Not to mention there's at least 10 joints which are completely useless.
Also, whoever made that skeleton really doesn't know a single thing about rigs. The spine of the rig is horrible, joints go all over the place. Now i've come into another problem. When i try to use Match Scale in Avastar, it scales the imported Bento twice its size for some reason and i don't know why. I've tried setting import scale to 1, and then to , same thing. After that, the retargeted animation gets completely screwed up, and i can't fathom what's going on.
I've uploaded a video of my workflow so you can see how it turns out. If you turn that off, the stretching shouldn't happen anymore.
EDIT: Also, i found that setting a frame different than zero doesn't always work. I would suggest using frame zero even if it has no keyframe.
Blender looks for the pose in the frame, not for keyframed frames specifically. If the source animation has a prfect Tpose embedded, you may also use "use rest pose" checkbox instead of a reference frame, but i never used that feature myself, so i can't tell how it works. Has anybody out there any advice on how to use maya for animations for sl? Yes, there's my plug in to export animations in native SL format. However, the problem with the regular skeleton files from the SL wiki is the different standard assumptions for joints and world orientations when rigging, in comparison to animation when it comes to export a bvh file or a.
Basically, the scenes you get for rigging can not work for animation "as is". Create an account or sign in to comment You need to be a member in order to leave a comment. Sign up for a new account in our community.
There are included conversion modules for auto-mapping and you can build your own with the point and click interface. It's a tool for creating the base content the devkit to begin with.
Your exports will be compatible with all sane platforms, 3ds Max, Maya etc. Attachment bones can be animated as well. You must agree to the terms or do not buy this product. Bento Buddy can You can map any character yourself if these don't work for you.
We'll often times map a character for you because it's really that easy, just ask. The product doesn't expire but the update service does when the term ends.
Extend or reactivate your account with the update product found in "Related Items". Your full year update and creator help is provided as a privilege, not a right. We'll help you, always, unless you act like we're your servants. Before you buy this pack of awesomeness here are some reasons why you shouldn't.
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